Hi,
Thanks in advance for all the help I'm sure everyone
was going to offer :-), but I got it working now,
thanks.
Sam
--- Sam Parham wrote:
> Hi,
>
> My application is presented with chunks of mp4a
> (aac?)
> audio data that I need to play back more or less in
> realtime (i.e. directly from memory, not by writing
> out to file).
>
> I'm provided with all necessary data and some codec
> specific information (to be precise, the hex value
> 0x1210).
>
> I've managed to play the audio back by creating a
> sounddescription (containing the codec specific
> data)
> and then adding the samples to a file, but how do I
> do
> this "on the fly" ???
>
> I've been messing around with
> ExtScheduledSoundHeader,
> soundHeaders, sndChannels, etc, (as per
> SoundMemRecord) but where do I put the codec
> specific
> data?
>
> Some general pointers would be good, some code
> examples would be great!
>
> Thanks,
> Sam
>
>
>
>
>
>
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