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Francesco Schiavon <email@hidden> > I hate asking this question as I have the technical answer, but don't > know how it applies to real life situations, but: > > Why do you recommend MJPEG-A opposite to B? 1. If you're compressing non-interlaced content, use Photo JPEG. 2. If you have a hardware motion JPEG capture product, use it -- it should capture in either Motion JPEG A or Motion JPEG B, depending on which chipset it uses. So the decision's made for you. 3. If you're compressing in software and expecting to play back using a hardware motion JPEG playback product, compress using the Motion JPEG variant that that product prefers -- again, which depends on the chipset. You may get better playback performance this way, because you'll avoid the need for A->B transcoding at run-time. 4. If you're compressing interlaced content in software in the abscence of any hardware or expected hardware, then you're running low on technical reasons to choose between them, so you should choose Motion JPEG A because I told you to. > I know Motion JPEG A uses markers and Motion JPEG B does not use markers. > Maybe Sam wants to kill me now for asking _again_. :) Not at all. I understand that it seems puzzling that there should need to be two Motion JPEG variants. The reason is that different JPEG chipset designers made different decisions about how much of the standard they'd implement in their hardware -- some decided to allow markers, some didn't. Perhaps the hardware designers who decided to avoid markers expected them to be dealt with by the driver software, but the driver software engineers didn't because it'd be less efficient. Early hardware motion JPEG cards couldn't exchange content. Each had its own proprietary header layout -- and then some used JPEG markers in the bitstream and some did not. Apple defined the Motion JPEG A and Motion JPEG B formats to promote interoperability between these hardware products. Both have an agreed header layout and data interpretation. JPEG hardware vendors agreed to modify their software drivers to support either Motion JPEG A or B (whichever was appropriate for the chipset in their hardware). Apple shipped software codecs for both formats and also image transcoder components which convert between Motion JPEG A and B without loss. Sam Bushell QuickTime Engineering
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