Russell,
You can't go straight from the timeline to Squeeze, but there are better
workflows. A QuicKTime Reference Movie would also be readable by Squeeze,
and should be much faster to render, and should take up less drive space.
Also, I'd dump Win98 immediately for any kind of media authoring system.
Windows XP is much better, and lets you use NTFS, eliminating the 4 GB file
limit of FAT32.
Ben Waggoner <http://www.benwaggoner.com>
Compressed Video Consulting, Training, and Encoding
My Book: <http://www.benwaggoner.com/books.htm>
Cleaner e-book: <http://www.cmpbooks.com/cleaner>
Compression Classes at Stanford June 30-July 4 and Aug 11-15
<http://www.digitalmediaacademy.org/compression.html>
Compression Class in New York City, July 13
<http://www.manhattanvideoworkshop.com/courses.html>
on 5/30/03 1:56, Russell Stephens at email@hidden wrote:
> I've been editing a video project in Premiere and wish to render it
> in Quicktime and place finished MOV file on a CD. With past projects
> I've used the codecs available with my Premiere (6.0) to do my
> rendering. However, as the project I was doing this time was over 70
> minutes in length I purchased Squeeze in order to get the size of the
> finished file down small enough (and with quality) to place it all on a
> single CD. Measuring the results against what I've done on previous
> projects I'm happy with the results I'm getting from my new purchase.
> However, in using Squeeze I now apparently have the added complication
> of having to render the edited project as an AVI file before importing
> it to Squeeze to obtain my Quicktime file. This is because (apparently)
> it is not possible to render directly from the Premiere time line.
>
> Does anyone familiar with Squeeze know if it is possible to go
> directly from the Premiere time line to Squeeze without first having to
> create a separate finished file that can be imported (back to Squeeze)?
>
> Just for the record, because I'm running Windows 98 having to
> create this extra AVI (70 minutes, 15 gigs) has generated another whole
> complication in regards to 98's 2 GIG limit, but that is another story.
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