More specifically, I am creating 6+ object nodes using rendering software.
Each node has the exact same image positions.
They are representing phases of construction of a project or schemes of an
architectural design.
I wish to spin the object and change the angle of view while
also bing able to change states without losing the current angle of view.
Pardon my lack of appropriate "lingo."
Thanks for your help.
- Doug
> -----Original Message-----
> From: George Birbilis [mailto:email@hidden]
> Sent: Wednesday, October 17, 2001 11:44 AM
> To: Doug Thomason; Quicktime-Vr
> Subject: Re: View States
>
>
> > Q2 -- Could a slider be created with say Visual Basic to control the
> object
> > from one view state to the next? Its OK if the user uses the
> native mouse
> > operations
> > for spinning the object but then they would cursor over to the slider to
> > control
> > the "view state."
>
> you can use my QTVRControlX
> (http://members.fortunecity.com/birbilis/QT4Delphi - see the FAQ and the
> DOWNLOAD sections) or possibly SkyLight Pro or similar ActiveX control
>
> the views can be (name, pan, tilt, fieldOfView) records in a
> memory array or
> in a database you connect to
>
> at a record change you'd fetch these values and then do
> qtvrControlX1.pan=myPan
> qtvrControlX1.tilt=myTilt
> qtvrControlX1.fov=myFov
> or something like that
>
> am I missing something here though? Do you mean something like the
> "viewpoints" in VRML and 3D stuff?
> I don't know if a movie can contain such viewpoints (info to predefined
> views). Others on this list should know more on this one...
>
> However one can have a multinode movie and move from node to node, but I
> don't know either whether two nodes can share the same image and just
> different view settings (pan+tilt+fieldOfView) [cause replicating
> the image
> for each node is overkill]
>
> if you write QT code then you can store this info in the movies user data
> and read it from the movie file instead from a database...