Hans wrote:
> The problem is that with 2 or 3 fisheyes you can not get enough resolution
> and then many compensates by setting the initial FOV to large.
Hans,
I should have worded it differently. "Cubics shot using 2-4 full frame
fisheye images tend not to be of as high quality as those shot using
multi-row images. Also when looking straight up or down the multi-row
cubics look much better."
Quality also goes down the more you have to stretch an image so it looks
"correct" - programs do more "stretching" with Circular fisheye images and
one-shot solutions than they do with multi-row.
I prefer the "look" of cubics shot using multi-row methods. I don't like
doing them that way however! ; )
David
_______
David Palermo
WorldVR
www.worldvr.com
Photographic Virtual Reality
Real Estate Hotels Resort Retail NASA
email@hidden
805-886-0146
On 4/11/2003 2:32 PM, "Hans Nyberg" <email@hidden> wrote:
>> Well, I don't know about you but a cubic VR movie shot with 2 or 3 fisheye
>> images has distortion that is not very appealing when view next to one shot
>> using multiple rows of images.
> How have you got this idea.
>
> There is absolutely no difference between a well made Cubic or Cylindric
> from a Fisheye and one from a multirow.
>
> Distortion as you call it comes from displaying it in to large horisontal
> FOV.
>
> A Cubic is actually best if you see it displayed Square.
> The problem is that with 2 or 3 fisheyes you can not get enough resolution
> and then many compensates by setting the initial FOV to large.
>
> But the same distortion also happens to a multirow when you view it with
> large FOV.
>
> Hans
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