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Re: PangeaVR downloads



I thought you guys might find this interesting: In the last 2 weeks since PangeaVR was released, 19,639 people have downloaded it. That's pretty spectacular - much higher than I would have expected. That's on par with what most of our game demos have usually done in the same time period.

I still haven't gotten any volunteers to port this thing to Windows even though it should only take someone about 2 or 3 days to do it. I put a post on the Quicktime API mailing list, but got no responses. Not sure where else to try to find a willing programmer. Anyone have any suggestions?

since you'll keep on developing the Mac version, I think the 1st step is to make it modular, that is separate all platform-related stuff to separate modules so that the Windows version (and Linux version etc. in the future if such doesn't currently exist) can keep on sharing the same files with the Mac version


have you put a URL for the source in that QT-API e-mail? if not, please send me one. No promises cause I don't have much time at the moment, but I can take a look at the sources in case I can help

greetings,
George

-----
George Birbilis (email@hidden)
Microsoft Most Valuable Professional
MVP J# for 2004 & 2005
http://www.kagi.com/birbilis
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