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PangeaVR source code for Windows



I've spent the last day cleaning up the PangeaVR source code to make porting it to Windows easier. I have now gone through it and done as much PC coding myself as I could. This is now a complete no-brainer port for anyone wanting to get this thing up and running on Windows. It shouldn't take more than a day to port it now.

I've written the OpenGL code for Windows, the file I/O, and setup the function shells for all of the other functions that still need to be ported. If I knew more about Windows programming I'd try to add more code, but since I haven't touched a PC in about 9 years this is as much as I could do.

So, anyone who was contemplating porting this... get the new source code that I just posted this morning and you should be able to get it running on Windows within a few hours.

www.pangeasoft.net/pano/plugin/downloads.html

-Brian


__________________________________________________________ Brian Greenstone President & CEO email@hidden Pangea Software, Inc. http://www.pangeasoft.net 12405 John Simpson Ct. voice/fax: (512)266-9991 Austin, TX 78732 __________________________________________________________

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