I've spent the last day cleaning up the PangeaVR source code to make
porting it to Windows easier. I have now gone through it and done as
much PC coding myself as I could. This is now a complete no-brainer
port for anyone wanting to get this thing up and running on Windows.
It shouldn't take more than a day to port it now.
I've written the OpenGL code for Windows, the file I/O, and setup the
function shells for all of the other functions that still need to be
ported. If I knew more about Windows programming I'd try to add more
code, but since I haven't touched a PC in about 9 years this is as much
as I could do.
So, anyone who was contemplating porting this... get the new source
code that I just posted this morning and you should be able to get it
running on Windows within a few hours.
www.pangeasoft.net/pano/plugin/downloads.html
-Brian
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Brian Greenstone
President & CEO email@hidden
Pangea Software, Inc. http://www.pangeasoft.net
12405 John Simpson Ct. voice/fax: (512)266-9991
Austin, TX 78732
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