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Re: Anchoring Sprites in Cubic VRs
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Re: Anchoring Sprites in Cubic VRs



Frank Klassner wrote at 05.11.22 2:58 PM:
> 2) Has anyone else created a solution to this problem of properly
> projecting sprites (not object VRs) into a cubic?  Keep in
> mind that I'd like to be able to use/import this solution in
> Live Stage 4.1.4

 It is possible to FIT a sprite to backgroud CubicVR with Qscript in the
LiveStagePro. Since the QT does not have vector functions, my scripts are
bit confused. But core idea is high school math. Please try it.

http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.mov
http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.zip

I am using LSP 4.5.4, and I do not know the file can be opend in older
versions. If you can not open, please ask me code itself.

> 3) Am I stuck with just creating copies of the nodes with and without
> the scavanger-hunt items "pasted into" them,

If you can, it is better. Because "VR + Sprite + Deformation by script"
needs much more time to computer than VR only.


冨士 俊雄
Toshio Fuji <email@hidden>
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References: 
 >Anchoring Sprites in Cubic VRs (From: "Frank Klassner" <email@hidden>)



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