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Rick Workman wrote at 05.11.27 2:07 PM： > I tried tried the example you posted to the qtvr list and noticed that > while things worked well when "Woody" was at his original position, he > wandered when he was positioned at a higher tilt angle. For example, if > I set the SpritePan to 55 and the SpriteTilt to 47, he climbed to the > top of the building and back down as you panned him from one side to > the other. I assume this wasn't your intent. I have corrected the problem. Please try latest one. http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.mov http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.zip Problem was in "update" event, and here I used too much simplified difinition for sprite corners (this works with only sprite on Z axis). 冨士 俊雄 Toshio Fuji <email@hidden> _______________________________________________ Do not post admin requests to the list. They will be ignored. QuickTime-VR mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
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