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Re: Anchoring Sprites in Cubic VRs
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Re: Anchoring Sprites in Cubic VRs



Rick Workman wrote at 05.11.27 2:07 PM:
> I tried tried the example you posted to the qtvr list and noticed that
> while things worked well when "Woody" was at his original position, he
> wandered when he was positioned at a higher tilt angle. For example, if
> I set the SpritePan to 55 and the SpriteTilt to 47, he climbed to the
> top of the building and back down as you panned him from one side to
> the other. I assume this wasn't your intent.

I have corrected the problem. Please try latest one.
http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.mov
http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.zip

Problem was in "update" event, and here I used too much simplified
difinition for sprite corners  (this works with only sprite on Z axis).


冨士 俊雄
Toshio Fuji <email@hidden>
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