Mailing Lists: Apple Mailing Lists
Image of Mac OS face in stamp
Re: Anchoring Sprites in Cubic VRs
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Anchoring Sprites in Cubic VRs



Toshio,

I don't see any problems with this version.

Rick


On 29-Nov-05, at 9:55 AM, Toshio Fuji wrote:

Rick Workman wrote at 05.11.27 2:07 PM
I tried tried the example you posted to the qtvr list and noticed that
while things worked well when "Woody" was at his original position, he
wandered when he was positioned at a higher tilt angle. For example, if
I set the SpritePan to 55 and the SpriteTilt to 47, he climbed to the
top of the building and back down as you panned him from one side to
the other. I assume this wasn't your intent.

I have corrected the problem. Please try latest one.
http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.mov
http://www.11moon.com/quickTimeVR/temp/sprite_in_cubicVR.zip

Problem was in "update" event, and here I used too much simplified
difinition for sprite corners (this works with only sprite on Z axis).


冨士 俊雄
Toshio Fuji <email@hidden>

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
QuickTime-VR mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >Re: Anchoring Sprites in Cubic VRs (From: Toshio Fuji <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2011 Apple Inc. All rights reserved.