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Re: Which pano head is good
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Re: Which pano head is good



On Oct 25, 2006, at 10:13 AM, Steve Schacht wrote:

On Oct 25, 2006, at 1:47 AM, 360Precision Email List wrote:

There's a huge gap between the typical 3D use of HDR spheres and the high-end use by agencies in major print campaigns. The biggest problem is art directors are now 3D/HDR savvy and they can spot low-res/poor work a mile away. So what was once acceptable even 12-18 months ago isn't any longer if you still want to get decent jobs as a photographer.

What exactly is a "typical 3D use" of HDR spheres? Can someone point me in a direction to learn more about real world applications of HDR spheres for 3D and/or object fly-bys?

A good place to start is: http://www.debevec.org/Research/IBL/

(You can see that back in 1998, these HDR panos were made with a big ball-bearing. Both HDR and panoramas have come a long way since then.)

This is quite different from the "tonemapped" panoramic HDRs that many VR photographers use and display. The capture can be similar, but an HDR pano itself (used in 3D rendering) cannot be displayed or printed out as-is. Plus, the functional requirements of both types of panos (printed or for 3D) are widely divergent. People that know photography for print or interactive VRs can apply some of the same things to HDR panos for 3D lighting and rendering, but without the complete picture technical details get oversimplified and efficiency and quality drop like a stone. Naturally, the converse is true, which is why I don't print many panos or do real estate virtual tours.

Also, what kind of print publications require these ultra- high-res panos for print?

The ultra-high-res panos are used *to make images* for print. The pano itself is seen in the reflection on an object, but the image also serves as some of the lighting of the scene (see the above link). These days about 10% of the car ads you see in print (yes, it is still that low, at least in North America) are a combination of photography and 3D imagery, so the reflections on the body of a 3D car come from an HDR pano. You are much more likely to see the effects of this technique used in TV ads and in the movies, but those images are done at a much lower resolution.


-Mark
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References: 
 >Re: Which pano head is good (From: Jonathan Greet <email@hidden>)
 >Re: Which pano head is good (From: email@hidden)
 >Re: Which pano head is good (From: 360Precision Email List <email@hidden>)
 >Re: Which pano head is good (From: email@hidden)
 >Re: Which pano head is good (From: 360Precision Email List <email@hidden>)
 >Re: Which pano head is good (From: Steve Schacht <email@hidden>)



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