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Re: hands-on object VR




On Jun 8, 2007, at 12:07 PM, email@hidden wrote:

obviously if i want a full 360°x180° I'll need to spin the object from
the bottom when taking top pictures and from the top when taking bottom
pictures. Anybody has experience, tips on that?

Hey Yuval:

You might think about using post-production to rotate your images, rather than doing photo-gymnastics while shooting. :)

That is, keep your camera stationary; photograph your object upright like your example. Then lay it on its side and photograph it; then rotate the (second set of) photographs themselves to give you the top/ bottom orientation.

If you need to do a true, full multi-row object -- then one of the rigs available will help you as far as camera positioning along the vertical axis. I don't have any hands on experience with them. I've been a little more DIY with my object projects (head-on rather than hands-on :-P).

Of course, and as you're aware I'm sure, your tradeoff in time spent will only put that time somewhere else. Like in the lighting. :) At least much of the post=production can be automated.

Nice VR!

Patrick

email@hidden
http://cheathamlane.net
ofc: 510/868.9120
cel: 415/290.8185



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