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Re: hands-on object VR




Hey Yuval:

I'm not sure I fully understand. You mean I should just shoot like two circumferences perpendicular to each other, one horizontal and one vertical? Is this sort of Object VR possible? My little understanding of Pano2QTVR is that I can only do row by row, but I might be mistaken.

Ha, it may be that I'm not explaining well enough... :P What I meant was similar to your comment (below) about turning the object 90- degrees. Instead of moving your camera, move your object -- then, for the images where your object itself has been manipulated (rather than just spun on the turntable), rotate your images in post.


For the increments less than 90-degrees (your in-between rows), then shuffling the camera up/down along an arc can work.

Anyway I'll have to rotate the lights as well, which I am afraid will be more difficult. I don't know how much precision is required in the lighting rotation before human eye perceives that the image has been tricked?

This is a difficult issue... Lighting objects is already difficult, and moreso when you physically turn your object on its side but shoot it from the same position. Your shadows are "wrong" if you rotate the image back to the intended view.


yeah, my ambition is true, full multi-row object.

36 * 36 images (for example)? Yikes! Is this for a client or for kicks?

I've been all DIY so far. I produced only a single row object, but I made calculations for camera positions along the vertical axis (and realized there would be also a shadow problem if I don't pay attention how I put the lights), and it would work for the top 90°. But if I want to go below the turntable to -90°, I have a problem. Which of course I could try to solve by turning the object upside down, with the obvious problems of centering it properly and of the light/shadows. My turntable is not transparent, so I wont be able to simulate the light from above :(

Maybe nix the turntable, and go for just the tripod stem or post that it's on. Or suspend your object. Or (possibly easiest) turn your object on its head. In your example, the lighting is pretty dramatic. If you don't need the drama, maybe go a little flat (more even) with the lighting -- this will help some.


It's all tradeoffs! :)

Patrick

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http://cheathamlane.net
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cel: 415/290.8185



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References: 
 >Re: hands-on object VR (From: Patrick Cheatham <email@hidden>)
 >Re: hands-on object VR (From: Yuval Levy <email@hidden>)



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