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Re: VRs on iPod Touch



Sometime around 22/7/08 (at 10:16 -0400) Ronald Wood said:

I have been creating vrworx objects and mounting the qtvr using iWeb on a .mac site and the qtvr retains FULL functionality on the web page...

On regular computers, yes. On the iPhone or iPod Touch, no. Those QTVRs won't even load.



for ordinary mov (imported jpeg image sequences in this case), quicktime permits exporting multiple formats (eg .m4v) for web, including an iphone setting.

But those won't be interactive VRs. I may as well stick a video camera on a ball-head tripod mount and *pretend* I've made a panorama... :-)



so.. has anyone tried synching a local qtvr onto a device and viewing, as opposed to pointing at a web address?

Yep. As expected, it hasn't a clue how it should be played, filling the screen with the generic Q logo and doing nothing more.


Basically, it is pretty clear that QuickTime on the iPhone entirely lacks the ability to play QTVR. That's a total bust, but we've been here before. Pangea VR and the older CubeWorld (for iPhone 1.1.4) both use OpenGL to show pano graphic content, and they do it exceptionally well.

CubeWorld uses local graphics only but doesn't (yet) work in iPhone 2.0.

Pangea VR works in iPhone 2.0 but uses remote graphics. (It may well be able to do local file access, but finding the file:// path to the place where FileMagnet stores things is not working for me.)

k
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References: 
 >VRs on iPhone (From: Paul Fretheim <email@hidden>)
 >VRs on iPod Touch (From: Ron Rack <email@hidden>)
 >Re: VRs on iPod Touch (From: Willy Kaemena <email@hidden>)
 >Re: VRs on iPod Touch (From: Ron Rack <email@hidden>)
 >Re: VRs on iPod Touch (From: "Ronald Wood" <email@hidden>)
 >Re: VRs on iPod Touch (From: "Ronald Wood" <email@hidden>)



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