Hi Jaime,
I'm trying to imagine a scenario in which QTVR would *need* to be
64-bit capable. There really wouldn't be anything to gain from it,
from the 3 seconds of hard thinking about it I just did. I doubt
anyone has a QTVR movie over 4Gb in size, and the iPhone is a 32-bit
platform.
What did you have in mind?
-Chilton
On Jul 30, 2008, at 9:04 AM, Jaime Magiera wrote:
Did I share this with you folks already? I don't think so.
08-Jan-2008 08:22 PM Jaime Magiera: Summary: The entire QTVR API is
stuck in C and 32-bit Steps to Reproduce: Read the warning in QTVR
and QTAtom API. Note that the API has not been updated in many
years. Expected Results: Expect that Apple sees the potential of
QTVR in education, science, entertainment and creativity. Actual
Results: Despite a community that wishes very much to still use the
technology, null comments or support from Apple regarding the
future of the API. Regression: QTVR is suffering regression through
neglect. Notes: Now more than ever, QTVR and interactivity can be
used in education, science and entertainment. For the past few
years, my business (Sensory Research) has been developing
applications that utilizes QVTVR and QT Interactive for these exact
purposes. I also work for a large university (U of M) that has used
QTVR for everything from art to Geological specimens. If you
continue to support the API, it can integrate technologies such as
X3D and interact the various virtual worlds. The potential of QTVR
with iphones and portables is astounding. The two can help sell
each other. The money is there and the developers will stay if
there is some sort of commitment from Apple. Updating the API to
work in 64-bit would really say something to the community. It
would also poise Apple to hook a bunch of new talent (developers)
and cash in on the virtual cash cow that is grazing out in the
commercial world right now. (and again, it's just atoms) Thanks.
08-Jan-2008 10:08 PM Jaime Magiera: Also, I'm a professional member
of IVRPA. As a group and individually, we feel a strong desire to
continue using QuickTIme VR into the future. In other words, there
are strong developer, content creator and user communities that
rely on QTVR. thanks.
26-Feb-2008 04:28 PM Stoney Gamble: Engineering has provided the
following feedback regarding this issue: The QTVR atom structures
have been exposed to 64bit clients in QT 7.4. The intention is for
API functionality to remain 32bit.
Jaime Magiera
Sensory Research
http://www.sensoryresearch.net
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