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iPhone SDK: Apparently no direct QTVR support, but there's hope....



Hi all-

I just got done perusing through the iPhone developer kit, and the written documentation seems to indicate that QTVR isn't yet supported. Actually, it seems that QuickTime in general isn't really supported from what I can see so far. The SDK contains QuickTime header files - including QuickTimeVR.h - but the documentation makes no reference to it.

To be specific, the SDK's "Getting Started with Audio & Video" document states:

"iPhone OS supports the ability to play video from files in either H. 264 (Baseline Profile Level 3.0) format or MPEG-4 Part 2 video (Simple Profile) format directly from your application. Video playback is supported in full-screen mode only and is primarily intended for game developers who want to play cut-scene animations, although other developers can use the feature as well."

!!!! HOWEVER !!!!!
As anyone who saw the SDK unveiling video online can attest, their is a lot of opportunity for rich, high performance OpenGL applications. The games demo'd were quite amazing - the 3rd party developers allowed to play with the SDK for 2 weeks report that the graphics are "console quality".


So I'm sure that VR players - maybe even fully "standard QTVR compatible" - can be built. I'm still looking around to see if iPhone Safari allows for any plug-ins so we can still easily deliver VR via the web - I'll let you know what I find.

So actually, in this respect we VR guys are better off than anyone wanting to do any solution involving video in a window. We have work to do to get up and running, but the core 3D tools appear to be there in spades.

That's the report so far,

-Tom
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