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I swam several times a week, and rode my bike 50 miles in the Berkeley and Oakland hills. It was especially on the uphill bike climbs that I really appreciated the groves of trees and panoramic views that the San Francisco Bay has to offer. I bought a Minolta manual-everything camera, and tried to capture images of all of my outdoor experiences, so I could share it with my family and friends in Chicago. I got into backpacking big time, starting when one of my Chicago buddies came out so we could backpack together in King’s Canyon National Park before Christmas. Though I was naïve about winter mountaineering, we luckily had good weather because of the drought. That summer, I went backpacking in Mt. McKinley National Park with a couple of other Berkeley students. I tried to capture the awe of the mountainous environment while backpacking, but the pictures just couldn’t capture the grandeur of it all. I know someone in New Zealand who is an avid skier/mountaineer/hiker (aka "tramping"). There is some pretty spectacular scenery there, so I want her to capture it for her blog. I want to recommend a setup to her for QTVR photography. 1) prefer a panorama with complete coverage (zenith/nadir/side) 2) lightweight Constraint 2) seems to eliminate a tripod w/bracket..or does it? Maybe there is a brilliant lightweight solution out there? Here are possible solutions: A) digital SLR using P. Nyfeler's innovative flex-bracket
I use a Canon 300D + Sigma 8mm/4 on a Bogen QTVR head (W/tripod), no need to shoot zenith or nadir. I have my setup in a backpack, & man..is it HEAVY!! I suppose my setup could be lightened with could be used in the above "flex bracket"+monopod. I understand a 8Mpixel Canon 350D (with lens) can be obtained for like $450, which is an attractive price-point. B) point&shoot camera using bracket C) point&shoot camera using plumbline bob & manual rotation (guessing overlap) Can someone give me some recommendations for B) & C), like preferable state-of-the-art P&S cameras? Would you prefer those with a "SLR look", e.g. than a "toyish" P&S camera, since it will have manual control & larger aperture lenses? Although, some "toyish" P&S cameras DO have manual control. Can I get some URLs for some nice QTVR panos done with P&S cameras? Thanks for any help/advice. B ¥en Once Upon A Time, email@hidden wrote: > Aside from the expense of the stitching software and film, this is the > cheapest VR rig I have ever found. Total expense: Less than 2 American > dollars plus film processing. a nice solution indeed, but i may have you beat... ;> back in '95 when i was shooting my first pano, i merely took a clock from the wall and centered my tripod over it using a makeshift plumb-line (shoelace w/ a pen dangling from the end). of course it was far from accurate, but i was able to get decent results-- shooting every clock position (30 degrees). in fact, the pano even ended up on a commercially released enhanced CD. ;> of course i know there are those on this list (and surely on helmet's list) who just shoot freehand w/ no tripod or rig at all and correct everything in post! On Mon, 29 Jan 2001 03:56:18 -0800, Oleg March <email@hidden> wrote: > Correct me if I'm wrong, but I'm under impression that the wider the lens is > the more critical camera alignment should be. I think the reason is that wider > lens show objects that are much closer to the camera for proper stitching of > which observance of nodal point alignment is essential. If the camera moves > from position A in first shot to position B for the second shot then the angle > between "A", object and "B" is much greater if the distance from camera to > object is short (such as when shooting with wide lens). The lens FOV doesn't matter per se. The important thing is the ratio of the closest object to the deviation/uncertainty in the nodal point. If this is 100 or greater, then you'll have a decent stitch; less than this, and you'll probably have to do manual stitching and touch-up.. However, with a wider FOV lens, you would tend to have a wider angular separation between adjacent shots (think 50% overlap), as well as less shots , so less probability for parallax. Parallax is roughly proportional to the the angle between shots, so if you double the angle, you double the angular parallax. Then again, with the same number of pixels in the camera, you have halve the angular pixel resolution, so in the end you'd be misregistered by the same number of pixels. In a nutshell then, with two handheld shots, the angular parallax due to a moving nodal point is larger with a wider FOV, but the pixel parallax would be about the same. With a wider FOV there's less shots, so there would be a smaller probability of parallax. -- Ken Turkowski email@hidden Immersive Imaging Technologist http://www.worldserver.com/turk/ Apple Computer, Inc. +1 (408) 974-6699 1 Infinite Loop, MS 302-3VR Cupertino, CA 95014 |
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| >Re: VR Photography Review of Nikon D3 now online (From: Scott Highton <email@hidden>) |
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