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Re: Flash on the iPhone ...



Sometime around 19/3/08 (at 21:23 -0700) Pat Swovelin said:

Don't hold your breath. <http://www.news.com/8301-13579_3-9898166-37.html?part=dht&tag=nl.e433>http://www.news.com/8301-13579_3-9898166-37.html?part=dht&tag=nl.e433


The future for panoramas on the iPhone may not be Flash anyway. Those who also read the PanotoolsNG list, please forgive the cross-post message...

...

CubeWorld is a new panorama viewer for the iPhone. It uses cube faces (max 1024px) and OpenGL. Read on for comments and URLs.

I had a meeting with a video production and design company yesterday morning, and I had the 0.0.54 build of CubeWorld on my iPhone. The meeting went very well; turns out they have a major hotel chain as a client, and they're very excited at the thought of using high-quality VR content. CubeWorld wasn't needed to catch their attention (they were already keen) but showing it at the end was the icing on the cake.

I always knew being able to show panos on my iPhone would be a wonderful thing; the best and fastest way to get someone's full focus, understanding and excitement when first telling them about panoramas. It grabs people's attention and interest as much as using CoverFlow to scroll through music on the iPhone, and that's really saying something!

This implementation is only days old, but it is superb. The latest build (0.0.55) provides optional separate accellerometer-controlled (tilt-based) navigation for horizotal and vertical panning, initial auto-panning, inertia behaviour, and a default zoom level set in the XML file (i.e. set your zoom level per pano).

Zooming works now, although it isn't yet perfect. The problem of flickering when hitting the zenith or nadir is fixed.

Scrolling is fluid and responsive, and image quality is as good as you'd expect
dedicated OpenGL rendering at 320x480 pixels to be - in other words, great.

It still makes the display flicker briefly if you step out of the app without closing the pano first, but that also closes the pano automatically which means it doesn't continue to flicker. This is still an issue if you hit the sleep button on the top of the iPhone while a pano is open; the image is left open in memory, so the display flickers when you wake it up again until you slide the on-screen lock. But the problem is purely cosmetic - and not hard to avoid.

A hit on the battery life has been reported, but I haven't noticed this yet. I do tend to put the iPhone into its dock when I get home, which keeps it topped up - but even so, I haven't noticed a change in battery consumption yet. Nothing that can't be attributed to me playing with it even more than normal! ;-)

(GENERAL NOTE to all iPod/iPhone users: keeping the battery topped up will make it last the longest. Don't 'condition' this kind of battery by letting it run down all the time before charging, that'll actually shorten its life. A bit.)

Info and forum (for comments & suggestions):
http://www.cubeworld.org/

Developer's site (for latest build and technical info):
http://www.marcogiorgini.com/articoli.asp?art=115

Using it involves jailbreaking your iPhone. This does NOT mean unlocking it from your contract or cell provider, it just means allowing file-level access to the phone's storage. Devices can be 'put back in jail', and resetting and restoring puts things back to a virgin state anyway; it isn't a permanent committment.

This product is in alpha-stage development, but I've had no problems. I suggest those with iPhones consider using it; there's simply no better way to demonstrate what a pano is to a prospective client, or *anyone* for that matter.

I also suggest that everyone considers using the Paypal donation button to help encourage this effort.


(And Apple - take note: this is how it should be done. Showing my panos to people on this device has already clinched a few iPhone sales, and the software's only been in alpha for 2 days! You know you want to... ;-)


k
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