this was probably a TV commercial shoot utilizing the Bullit Time
thing. Using more cameras means less tweening between camera frames.
The first time they did this the guy that came up with this idea used
fewer cameras, they were custom built still film cameras, and made up
the motion between the cameras by tweening or interpolating frames to
smooth out the motion. With digital cameras you can use more of them,
jamming them together to interpolate fewer frames.
to get rid of the cameras just mask out the background and use some
other bg. A lot of work but not for an expensive TV commercial.
If you were doing mass quantities of object VR just use more cameras
and shoot them all at once so you can crank through the VRs. You can
automate the process so you hit a button to shoot the frames,
download to the server and create backups then send to
postproduction. If you are really clever you can automate the masking
and the rest of the work as well.
On Mar 22, 2008, at 3:17 PM, Paul Fretheim wrote:
My first reaction was "Why?"
How much do turntables cost?
I guess the 120 camera system would be faster . . . :-)
But wouldn't you get pictures of the notebook computers, the other
cameras, etc.? :-(
Paul
Cheers
Robert C. Fisher
VR Photography/Cinematography
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