I'm no lawyer, so I won't go in to the legal aspects. For technical
reasons, it may be more desirable to use an Apple distribution. Imagine
if QuickTime for windows were open source (purely hypothetical). Now
imagine a few products on Windows made use of QuickTime and each one
compiled their own copy and installed their own QuickTime dlls. This
might lead to a nightmare if anyone made modifications to QuickTime for
their product. Even if they didn't make modifications, trying to make
sure the latest compatible version of QuickTime is installed would be a
nightmare.
So, while it would be possible (not sure about legality) to distribute
your own DLLs for mDNSResponder for Windows, it might not be the best
solution in the long run. Embedding the code in your
application/product would probably be a better solution. The best
solution would be an installer from Apple that you could run as part of
your product's installer.
-josh
On Jul 21, 2004, at 11:12 AM, Pavel Repin wrote:
Does anybody know what the restrictions (or plans for
restrictions) are
on redistribution of the Rendezvous components for Windows?
I'd like to be sure
that the end users of the game we're developing won't have to
manually download
and install the service before we completely commit to using it.
It would seem that if one fully complies with all provisions of APSL
(APPLE
PUBLIC SOURCE LICENSE), they can compile/build/redisttribute any
software
under APSL that they grab from Darwin CVS.
Is that not correct?
--
Pavel
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