Hi Christophe,
Not sure what is happening but I'm positive the movie I have in my
channel does allow Sherlock to continue to run (however it is a very
short clip). I did have some problems though - basically I found after
the movie completed playing, it would not reload until I issued a "reset"
by calling something like DataStore.Set("jamCam.countDownMovie.play", 0);
Can I ask is the movie created to loop back and forth forever (I'm
assuming it is if its to replace an animated gif)? If executed by a
javascript trigger, is it being executed synchronously and not with the
.asynch suffix?
Regards, Michael.
On Monday, April 21, 2003 2:16 pm, BlueDays <email@hidden>
wrote:
>Sherlock Gurus,
>
>After finding out that an NSMovieView can hold my animated gif and
>actually got my gif displayed in the view, I'm now stuck because
>Sherlock will stop responding as soon as I press play (for debug
>purpose I got the controller on screen and push play myself) ! If I
>don't push play the rest of the channel will work fine. Any
>idea ?
>
>--
>Christophe Causer
>Les mises ` jour des logiciels Macintosh en frangais :
><http://frtracker.com/>
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