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Re: speech technologies in game programming and education
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Re: speech technologies in game programming and education




On Mar 9, 2009, at 4:43 PM, Kim Silverman wrote:

Cool!

Remember to teach them about the "Calibrate" UI in the speech preferences. Also let the kiddies know that if the recognizer does not recognize them, then they should not repeat the command louder, should not overarticulate, should not puase...between...the...words. Plaintalk is trained on recordings of people calmly reading out lists of phrases, so it is best at recognizing speech that is similarly spoken.


I forwarded your message directly to them -- to inspire them a bit by getting a communication from someone who is responsible for the technology. Today, we're taking a quiz. We'll see how they do.

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#4. When training the Speech Recognition in the system preferences, you should speak louder and faster until the test phrase blinks to show that the phrase was recognized. True or False?

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:)

Jaime Magiera

Sensory Research, Inc.
http://www.sensoryresearch.net






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References: 
 >speech technologies in game programming and education (From: Jaime Magiera <email@hidden>)
 >Re: speech technologies in game programming and education (From: Kim Silverman <email@hidden>)



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