Hi Joel,
Thanks for your reply.
> It is normal for the client to delay for a couple of seconds if it is the
> first client to tune into a reflected broadcast. But subsequent client
> connections shouldn't have any delay.
>
> I'm not sure if that helps explain what's going on, but I can't think of
any
> reason why you'd see the behavior on one platform and not the other. When
> comparing the two servers, make sure that you've already connected one
> client to the stream before judging the speed that new clients can tune
into
> the stream.
I open a QT on OSX first and open another QT on Win2k. Both tune in the
steam from OSX
but I didn't find what you said about the differenced between 1st and 2nd
clients.
Both of them are quite late with the same 2sec delay. Just to make it
clear, i found that
it's not the buffering delay like 'buffering 1.3sec'. It just displayes
'live broadcast' on the screen
bottom during that 2 seconds.
Another try: I also installed Quicktime Broadcaster on OSX and annouced a
live video
to local QTSS. I found there are more than 7 seconds time delay beteen the
real live
video and the qt player. Is that normal? (We used LiveChannel on OS9.2
before,
and it has only about 3sec delay. We thought using instant-on feature on qt6
and
0 buffer on QTbroadcaster should elimidate that 3sec delay.)
I think I must have some wrong configuration but couldn't get it...
> Assuming that you haven't modified the default XML file, the servers
should
> have the same config settings.
I didn't touch the default xml file.
> I'm using a default 4.1.1 server and a QT6 client on OS X, and I can't
> reproduce your problem once one client has been connected to the stream.
> I see that you're using QTSS 4.1, but there shouldn't be any difference in
> behavior between the two versions.
Sorry I am using qtss4.1.1. Quite lazy to put the patch number :).
But the 'Server API version is 4.0'.
Thanks again,
-Chong
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