On 9/4/05, Matthew Smith <email@hidden> wrote:
> If you want to make OpenGL type games, then C is your friend. C++ if you
> prefer a Object Oriented system. That said, there are OpenGL wrappers for
> many other languages out there, so you could use python or others to get the
> same thing done, though it might not have the same performance as writing it
> in C/C++.
I might add that Objective-C plays perfectly well with C (since it is
actually a superset of the language) and C++. So, using OpenGL doesn't
require that you use C++ or C. However, the OpenGL API is written in
C. So basically, you really only need to write the rendering part
(OpenGL part) of your code in C. The rest can be ObjC and the two will
happily co-exist.
--
Ricky Hussmann
Associate Engineering Scientist
West Virginia Virtual Environments Lab
Morgantown, WV
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