I'm trying to link a glib-based library (the-still-in-development
libgaim) into a Cocoa application (Adium), and include it within the
application bundle for ease of installation. There are three problems
I'm not sure how to solve:
1) iconv. glib requires gettext, which requires iconv. Jaguar did not
include this library; Panther does. I develop on Panther, and want to
produce binaries that will run on either system. Right now, I can't
even link without warnings. It says something like this:
ld: warning multiple definitions of symbol _locale_charset
/usr/lib/libiconv.dylib(localcharset.o) definition of _locale_charset
/usr/local/lib/libintl.dylib(localcharset.o) definition of
_locale_charset
(where /usr/lib/libiconv.dylib is the Panther-provided GNU iconv, and
/usr/local/lib/libintl.dylib I just created.)
I've tried a couple different settings:
$ ./configure --with-iconv-prefix=/usr/lib
I'd hoped this would use the system-provided iconv with no duplicate
symbols, but no go.
$ ./configure --without-libiconv-prefix
I'd hoped this would completely ignore /usr/lib/libiconv and produce
its own, so I could have binaries suitable for Jaguar. Same result,
though.
2) install_name. I haven't even tried to tackle this, but some other
Adium developers have. To actually include the dependent libraries in
the bundle, they apparently need an install_name of
@executable_path/../Frameworks/LIBRARY_NAME.dylib (or something like
that). And this has to be done at the link time of the library. (Which
seems weird to me; normally a library shouldn't have to know how it
will be used when it is linked.) They actually got this to work, but
they did it by tweaking the link lines manually, which is too much work
to do whenever libgaim changes.
So I guess my question is, is there an easy way to link these libraries
(which are all autoconf/automake/libtool monstrosities) with those
flags? Just running configure with LDFLAGS="-install_name BLAH" defined
won't work because each package builds a few different dylibs, and the
library name is part of the argument.
3) dynamically loading libraries. libgaim builds its prpls (protocol
plugins) to load dynamically via gmodule (which does a dlopen() and
similar, I assume). I can't get them to load; it always says it can't
find the protocol plugin.
Currently it's building them as libBLAH.so. I'm not quite sure what
that is. I know that under Linux, .so = shared object; I'd use it where
I'd use a .dylib under OS X. So I suspect that these should actually be
named .dylib. But file tells me they are different than dylibs somehow:
And Under Linux, a .so is
$ file libc-2.3.2.so
libc-2.3.2.so: ELF 32-bit LSB shared object, Intel 80386, version 1
(SYSV), stripped
I'm also going to ask about this on the gaim list (since there seem to
be a lot of project-specific configure options about this) but the
.so/.dylib question is likely to come up, and I don't think there are
any OS X people on that list.
Any help with these problems would be much appreciated. I skimmed over
a lot of information here; if there's more you need, I'd be quite happy
to dig it up.
Thanks,
Scott Lamb
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