Right now my cocoa application can read from the USB port and do
exactly what i need it to do, except for the fact that while it is
reading from the USB port everything else freezes, waiting to return
from the RunLoop. I have based my USB code on the USB SImpleExample.
In the end I want it to read from the USB port and write what is read
to a file, while the user can still perform some simple functions on
the UI of the application.
So, first of all, is there any way to add the ReadAsync notifications
to the cocoa application's RunLoop without explicitly having to call
CFRunLoop and wait for it to return? It seems that the cocoa
application must already have it's own runloop?
If not, i'm thinking I need to just fire up another thread to do all
the USB reading/writing to disk. I know the basics of NSThread, but I
am unsure how to mix the USB code with a new thread. Should all the
USB initialization be done on the separate thread, or can I initialize
the USB(open ports, configure device, etc) on the main program and then
just spawn the thread when I need to read?
I'm sure this has been done before, so generally how should I do this?
Thanks,
Juan
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