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Re: Plugin failure on Lion/Safari
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Re: Plugin failure on Lion/Safari



Thanks for clarifying. I'll try it out. BTW, is this behavior documented anywhere like in a release note? Did this change with the release of Safari 5.1?

Thanks,

-Steve



From: Anders Carlsson <email@hidden>
To: Steve Ehrenfried <email@hidden>
Cc: Mitchell Laurren-Ring <email@hidden>; "email@hidden" <email@hidden>
Sent: Wednesday, September 14, 2011 2:29 PM
Subject: Re: Plugin failure on Lion/Safari

I'm saying that a 32-bit plug-in must select either the Core Graphics or Core Animation drawing model or it will be destroyed right away, regardless of whether it does any drawing or not.

- Anders

On Sep 14, 2011, at 2:28 PM, Steve Ehrenfried wrote:

Anders,

Are you saying that 32-bit plugins should load under Safari 5.1 on Lion when the 32-bit flag is checked? What if the plugin doesn't do any drawing? We couldn't get our plugin to load.

Thanks,

-Steve


From: Anders Carlsson <email@hidden>
To: Mitchell Laurren-Ring <email@hidden>
Cc: email@hidden
Sent: Wednesday, September 14, 2011 2:13 PM
Subject: Re: Plugin failure on Lion/Safari

Hi Mitchell,

are you setting the right drawing and event model?

In 32-bit, if no drawing model is specified that means that the plug-in wants to use the QuickDraw drawing model and since we don't support that, we destroy the plug-in.

I'm not sure why you would get a crash though - maybe your plug-in can't handle being destroyed this early?

- Anders


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References: 
 >Plugin failure on Lion/Safari (From: Mitchell Laurren-Ring <email@hidden>)
 >Re: Plugin failure on Lion/Safari (From: Anders Carlsson <email@hidden>)



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