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Re: Remote X



Tim Cutts wrote:
> Actually, for a program which does that properly (with OpenGL) the
> tunnelled version shouldn't be too bad, since the actual data
> travelling over the connection is quite small.

You have to be careful here.  Just using OpenGL doesn't ensure this.
You can very easily swamp an ssh tunnel with OpenGL/GLX protocol.  The
best way to mitigate this is to use OpenGL display lists, where the
geometry is sent once, stored on the card (or graphics driver), and
executed with a single command.  And this still isn't a panacea.

-Sean

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References: 
 >Re: Remote X (From: "rgball" <email@hidden>)
 >Re: Remote X (From: Tim Cutts <email@hidden>)



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