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Re: Has anyone run a build with xcode and C++ STL on 10.2



Le 04-01-30, ` 19:56, Chris Espinosa a icrit :

As I mentioned in the earlier message, if you want code to run on 10.2 and later, you need to use the 10.2.x SDK in your Project Settings. The 10.3 headers use features of the 10.3 runtime that are incompatible with older versions of Mac OS X.

I take it then that one cannot build a C++/STL application that on the one hand runs on 10.2 or later, and on the other also conditionally calls Panther APIs (HIViewLayout for example) ?


This is a major reason to *not* migrate to Xcode, in my opinion.

--
Paul Lalonde                       paullalonde at mac dot com
"Il n'y a que les banques qui sont libres" -- Jean-Luc Godard
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References: 
 >Has anyone run a build with xcode and C++ STL on 10.2 (From: jason rusoff <email@hidden>)
 >Re: Has anyone run a build with xcode and C++ STL on 10.2 (From: Chris Espinosa <email@hidden>)



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