I have a Cocoa/Obj-C++ project which used to work fine with Shark, but has gone a bit pear-shaped recently (since moving to Tiger?). According to Shark's Time Profile, all of the functions in my code are either called '__darwin_gcc3_preregister_frame_info', or are just given as an address. There also appears to be no source code available - double clicking a function drops me straight into assembly, despite having compiled as a debug build.
Functions in other libraries (AppKit, libGL etc) have retained their proper names.
Any ideas what's going on here?
Cheers,
Jon
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