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Hello,
I'm new to both Mac and SDL. I know this isn't an SDL list, so I'll try to keep my question more on topic with Xcode. I'm trying to create a SDL_gfx (an SDL app) framework for another project.
I get as
far as linking at which point I get the "internal link edit command failed" error. Undefined symbols: _SDL_Delay _SDL_GetTicks _SDL_CreateRGBSurface _SDL_FreeSurface _SDL_LockSurface _SDL_MapRGB _SDL_MapRGBA _SDL_SetAlpha _SDL_UnlockSurface _SDL_UpperBlit _SDL_SetColorKey In my Xcode project, I've simply taken all the .c/.h files and added them, along with the reference to the SDL framework. The SDL framework is in /System/Library/Frameworks. Xcode MUST see it because it compiles successfully with the SDL headers. Also, I've seen similar posts regarding link errors of this nature, but everything I've found doesn't seem to work. Any help is greatly appreciated!
Thanks, Ryan |
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