From: Rich Wardwell <email@hidden>
To: Mike Simmons <email@hidden>
CC: email@hidden
Subject: Re: Remote Compilation/Debugging Problems.
Date: Mon, 3 Apr 2006 16:45:14 -0500
I would love anyone's comments on this -- I would find this
terribly useful.
Rich Wardwell
Software Developer (Java, C++), Mac Fanatic
Phone (615) 692-1273
Email email@hidden
On Apr 1, 2006, at 10:32 AM, Mike Simmons wrote:
I am having trouble getting my XCode project set up correctly to
do remote compiling and debugging. In this case we already have
a C+ code base in place, developed for Linux servers. We want to
get away from Linux development tools and use the superior
XCode environment. However, our applications still must be
compiled and debugged on the Linux servers. I've read the Apple
developer article titled "Developing Cross-Platform Unix
Applications With Mac OS X" and used it as a guide, as well as
"Remote Debugging in XCode." I've carefully set up my projects'
targets and executables according to the instructions, set up on
my Mac an NFS mount for my code on the remote Linux server and
made sure that the projects' path names on my Mac and the server
are identical.
It looks like it should work. I can use XCode to successfully
compile on the remote machine using the make file on the remote,
and the errors are returned to XCode just like in an Objective-C
project. Yet when I click on an error to let it take me to the
source line, nothing happens. It's as if it can't find the
source file, though XCode is looking at the source on the remote
server via a local NFS mount, and I can edit it.
When I try to debug, XCode claims that there is no executable
with the name that I specified, though I can do an SSH GDB
command from the command line of my terminal and invoke a debug
session that way using exactly the same path name.
Any ideas? We desperately want this to work, and all indications
are that it should work; I just hope I'm doing something stupid.
Mike Simmons
Landmark Digital Services
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