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Has anyone created Xcode projects for building Universal Binary versions ofYes, I've done this for cppunit and several other libraries. For most projects what I tend to do is create a new Carbon static library or framework, then simply add all the source files in the subfolders (I use the carbon one for convenience as a number of project options are already set up) Depending on the project you might need to explicitly set the include paths (well behaved libs like cppunit and the boost libs only need a single include path - .../cppunit/include and ../boost/ as I recall). That was pretty much all that was required for cppunit and boost. Other libraries might require to you to run ./configure scripts first, or edit a config.h header to suit local conditions (eg if you want to link against other libraries), but a lot of decently written open source libraries should build without too many changes.
Open Source cppunit and wxWidgets?
Paul _______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/xcode-users/email@hidden
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| >[OT] Anyone created Xcode projects for building Open Source (From: Lyndsey <email@hidden>) |
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