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Cross-platform unit testing



Greetings,

I have a general question for anyone who's doing unit testing in a cross-platform environment.

We develop a very large application in C++ on Mac (Xcode) and Windows (Visual Studio). I'm trying to get us started on unit testing, but whatever I do will need to be completely cross-platform. We have about 15 engineers, some of whom vastly prefer Xcode and some of whom vastly prefer Visual Studio.

I've gotten unit testing working in Xcode (with CPlusTest), but haven't done anything to support Visual Studio yet. I'm wondering what kind of setup other people are using. Do you use CppUnit instead? Is there a way to set things up in Xcode to promote good cross-platform behavior? How does Xcode stack up to various testing tools in Visual Studio?

We're a C++-only shop, so unfortunately the ultra-nifty Java tools won't apply here...

And of course, if there's a better forum in which to ask this, I'd love to hear about it too. :)

Thanks,
Jeff Nordquist

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