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Re: Cross-platform unit testing




I've gotten unit testing working in Xcode (with CPlusTest), but haven't done anything to support Visual Studio yet. I'm wondering what kind of setup other people are using. Do you use CppUnit instead? Is there a way to set things up in Xcode to promote good cross-platform behavior? How does Xcode stack up to various testing tools in Visual Studio?
I've found that CppUnit works well on both platforms. You'll need to create a basic project wrapper in Xcode (create a new carbon library project, add the files and set up the include paths), but otherwise it should be pretty simple.


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 >Cross-platform unit testing (From: Jeff Nordquist <email@hidden>)



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