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Re: Making .dSYM fails



On 30 Apr 2007, at 19:00, Laurence Harris wrote:

I don't think there is hard core market data you can use for all products. It depends on your market, and at best all Apple could tell you is the number of people using each version of the OS. I would assume you're more concerned about the potential for sales to people using 10.2. That group has been around a long time and is shrinking. Do you really think there is a significant number of 10.2 users who just haven't gotten around to discovering and buying your product yet?

After seeing the message from a Mac OS 9.2 user today on MacInTouch, I guess not. All the laggards are still back on Mac OS. There is no middle ground between 9.2.2 and 10.4.9.


More seriously, I'd like to make that decision based on actual evidence. I'm well aware that markets vary by category. If I had the total for each version of Mac OS X, I would have a baseline to adjust from.

(And no, we don't have the numbers of our own customers. I know at one point our web traffic was too high to keep logs for.)

Given that our engine supports 10.2, there's no real reason not to keep making games that 10.2 users can buy. Though .dSYM support would be handy...

David Dunham   Macintosh Game Developer   GameHouse Studios
+1 206 926 5722                http://www.gamehouse.com
    "They said it couldn't be done but sometimes it doesn't
     work out that way." -- Casey Stengel


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References: 
 >Making .dSYM fails (From: David Dunham <email@hidden>)
 >Re: Making .dSYM fails (From: Michael Rawdon <email@hidden>)
 >Re: Making .dSYM fails (From: David Dunham <email@hidden>)
 >Re: Making .dSYM fails (From: Laurence Harris <email@hidden>)



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