I have a command line program I'm moving over from Windows. It uses
the Boost and Gil (Adobe) libraries but I'm having a hard time
getting Xcode to play nice with Boost. The show stopper right now is
that it says the includes are not there even though they are. Fore
example,
#include <boost/mpl/begin.hpp
gives the compilation error:
error: boost/mpl/begin.hpp No such file or directory
But it is there and that is the location.
Anyone have a suggestion? Would anyone like to try taking on the
project as a consultant?
Kevin
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