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Using Boost in XCode



I have a command line program I'm moving over from Windows. It uses the Boost and Gil (Adobe) libraries but I'm having a hard time getting Xcode to play nice with Boost. The show stopper right now is that it says the includes are not there even though they are. Fore example,

#include <boost/mpl/begin.hpp

gives the compilation error:

error:  boost/mpl/begin.hpp No such file or directory

But it is there and that is the location.

Anyone have a suggestion? Would anyone like to try taking on the project as a consultant?

Kevin
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