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Re: Using Boost in XCode



>I have a command line program I'm moving over from Windows.  It uses the Boost and Gil (Adobe) libraries but I'm having a hard time getting Xcode to play nice with Boost.  The show stopper right now is that it says the includes are not there even though they are.  Fore example,
>
>#include <boost/mpl/begin.hpp
>
>gives the compilation error:
>
>error:  boost/mpl/begin.hpp No such file or directory
>
>But it is there and that is the location.
>
>Anyone have a suggestion?  Would anyone like to try taking on the project as a consultant?

Since you are already using Gil, you may want to check the rest of Adobe Source Libraries (ASL), which contain Xcode projects for some parts of Boost. Adobe uses configuration files to add the necessary include paths.

Kai
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References: 
 >Using Boost in XCode (From: Kevin Kratzke <email@hidden>)



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