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Re: 3.2 builds grind to a halt
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Re: 3.2 builds grind to a halt



On Sep 29, 2009, at 18:53:28, Bill Bumgarner wrote:

If it were tuned for the worst case scenario that only a few projects encounter, then a boatload more people would complain that build times are super long and why the heck is Xcode only compiling 1 or 2 files at a time?!?!?

Xcode 2.5 on 10.5 handled 16 threads with ease and never caused this same project to grind to a halt. It was slicker 'n snot.


Some questions:

1) Have you tried compiling your current source with 2.5 on Leopard?

Yes, just a couple weeks ago before I installed 10.6.

I.e. did you change something in your source that caused gcc to start consuming a boatload more memory than it did before?

Nope. Nada.

2) When compiling on Leopard, how many simultaneously compilation jobs did you see?

16. 3.2 was only compiling 15 at a time - assumedly 1 was saved for object code housekeeping or for the user's sanity.


3) Has the # of simultaneous compilations default been changed/ customized?

No.

Steve Mills
Drummer, Mac geek
http://sjmills5.home.mchsi.com/


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References: 
 >3.2 builds grind to a halt (From: Steve Mills <email@hidden>)
 >Re: 3.2 builds grind to a halt (From: "Sean McBride" <email@hidden>)
 >Re: 3.2 builds grind to a halt (From: Steve Mills <email@hidden>)
 >Re: 3.2 builds grind to a halt (From: Bill Bumgarner <email@hidden>)



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