Re: floating point environment inside CoreAudio ?
Re: floating point environment inside CoreAudio ?
- Subject: Re: floating point environment inside CoreAudio ?
- From: Eric Anderson <email@hidden>
- Date: Mon, 21 May 2001 10:26:56 -0700
Dear James,
I'm not sure what you are asking for me here. Are you asking floating point
according to our driver structure?
Eric Anderson
email@hidden
Midiman/ M Audio
Beta Tester / Tech Support
Engineer Lesion / Recording Engineer
www.midiman.net
www.maudio.net
Please do not delete prior messages
At 12:09 PM 5/19/01 -0500, James McCartney wrote:
>
I have some math that depends on fesetround(FE_DOWNWARD); <fenv.h>
>
>
Is my floating point environment preserved between CoreAudio calls?
>
(I assume not?)
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>
Can I safely set up the floating point environment inside CoreAudio?
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(I've no guess..?)
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>
Should I save/restore the existing state?
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(I assume yes?)
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>
>
--- james mccartney email@hidden <http://www.audiosynth.com>
>
SuperCollider - a real time synthesis programming language for the PowerMac.
>
<ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>
>
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