Re[5]: Installer chewing up CPU time on 10.3 while running postinstall
Re[5]: Installer chewing up CPU time on 10.3 while running postinstall
- Subject: Re[5]: Installer chewing up CPU time on 10.3 while running postinstall
- From: Peter Bierman <email@hidden>
- Date: Mon, 16 Oct 2006 17:39:52 -0700
At 1:03 AM +0100 10/17/06, Peter Mulholland wrote:
The breakdown is supposed to be something like this (according to WWDC
2005 Keynote (all the information is public)):
- 50% of the OS X installed base using 10.4
- 30-40% for 10.3
So, eliminating 30-40% of our customers simply because Installer is
not up to the task of installing the product, is not really an option
- especially when the games themselves run just fine on 10.3.
So I did some quick google searches, and found
http://www4.macnn.com/macnn/wwdc/05/
which says we said (in 2005):
Jaguar (10.2) 25%
Panther (10.3) 49%
Tiger (10.4) 16%
That was 6 weeks after Tiger shipped, 19 months (and like 6 million Macs) ago!
As Stéphane pointed out, Omnigroup's statistics
are only completely accurate for their own
customers, but I can tell you that the curves
they show look pretty similar to the ones I see
for my customers.
You have to decide for yourself though who _your_
customers are, because those are the ones that
should matter when making this decision.
You may discover exactly what you assume: That
creating your own installer is worth the
investment to access those additional customers.
I'm only suggesting that you don't want to make
too many assumptions.
-pmb
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