site_archiver@lists.apple.com Delivered-To: bluetooth-dev@lists.apple.com Importance: Normal User-agent: SquirrelMail/1.4.7-4.fc4 Hello, Is it possible to have a rfcomm connection with a bluetooth headset on top of which to start/stop SCO connection ? Usage scenario: a RFCOMM connection has to be maintained to a bluetooth headset to get button press events, but in the same time, SCO is activated to play/record sounds using the headset. So far, I could make a RFCOMM connection to capture button press events, but I couldn't start SCO in any way. SCO seems connected to a system audio device which connects/disconnects the headset when needed. I couldn't find any method to control SCO from API. How can I solve the problem in the above given scenario ? Do I need to develop my own SCO layer over RFCOMM and create a new audio device driver ? Any pointers to do such a thing ? I've tried IOBluetoothAddSCOAudioDevice, but it's a deprecated function and the only thing it does, is to create the associated audio device, if such a device is not already present. My code is the following: void* keys[1]; keys[0]=[[NSString alloc] initWithCString:"IOAudioControls"]; void* values[1]; id array=[[NSMutableArray alloc] init]; values[0]=array; CFDictionaryRef dictionary=CFDictionaryCreate(NULL,keys,values,1, &kCFTypeDictionaryKeyCallBacks,&kCFTypeDictionaryValueCallBacks); IOReturn res=IOBluetoothAddSCOAudioDevice(m_headset,dictionary); The operation was successful in the case when the audio device didn't exist. In the case when the device existed (created using bluetooth interface in the OS), the function returned a general error. Regards, Mihnea GALCA _______________________________________________ Do not post admin requests to the list. They will be ignored. Bluetooth-dev mailing list (Bluetooth-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/bluetooth-dev/site_archiver%40lists.a... This email sent to site_archiver@lists.apple.com
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Mihnea Galca