site_archiver@lists.apple.com Delivered-To: cocoa-dev@lists.apple.com Hi Thomas, Am 31.12.2010 um 16:45 schrieb Thomas Engelmeier <te.mlists@googlemail.com>:
Which means you used OpenGL line drawing primitives. You could try to use pre-rendered images with transparency (=shadow), with linecaps separate and an stretchable image for the line. Google keywords: Texture2d, 2d texture drawing.
You're right, I was looking into OpenGL line drawing primitives, only. The idea of stretched images crossed my mind, but I hadn't followed this approach. It might become more interesting if I run into further performance issues, although device / resolution independence will be a challenge (at least for me).
If you don't want to use OpenGL directly, Quartz 2D and / or CoreAnimation will drill down to OpenGL based drawing rather sooner than later.
Glad to read that :-) As I mentioned performance is currently sufficient (although this might change sometimes) and using the current gradient approach I'm very satisfied with the visual effect. I could improve the speed by 40% if I'll drop the dark outline of every object, but it just looks too good... Thanks for your reply, Matthias_______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/site_archiver%40lists.apple... This email sent to site_archiver@lists.apple.com