Re: Cocoa framework for GPU utilization
site_archiver@lists.apple.com Delivered-To: cocoa-dev@lists.apple.com Whoa.. That could be a show-stopper, since we're doing real-time scientific modelling not gaming (where the highest possible accuracy / lowest possible error isn't required). Is that by design, or just the current implementation of Metal? Metal 4 perhaps...? -Carl
On Sep 24, 2022, at 7:54 AM, Richard Charles <rsomers124@gmail.com> wrote:
Just a heads up. Metal does not support the double data type.
Richard
On Sep 22, 2022, at 2:37 PM, Carl Hoefs via Cocoa-dev <cocoa-dev@lists.apple.com> wrote:
Yes, Metal seems to be the way to go with this... and it looks like there's a wee learning curve to it! Thanks for the links. This gets me started.
-Carl
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Carl Hoefs via Cocoa-dev