site_archiver@lists.apple.com Delivered-To: darwin-dev@lists.apple.com Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=oHVpWMOUUNjg+BwJXozXRqf/ZKMJNNLGZB7gfJrm1xY6TMAfecWhDEePIZcc+bNrdbrV9eCiZwIfSJZ4CcUCZeb04PHfA37mV5+Dy+TTh5vm0z3mISkStEZpbScvH5seyLvCr5By2RJgif+/gbHUswq0t58TrOh1WJqtp+YHtkA= I'm in charge of the development of an open source C++-based game engine. One of its features is extreme modularity, most of it (especially drivers) can be extended or replaced simply by adding a package. On Linux, this works well with almost no effort, as ld.so seems to properly handle and cache dependencies and such of both dynamically linked and dynamically loaded modules (even modules that are both). On Darwin, however, because a module can't be both dynamically linked and dynamically loaded, I don't see any simple solution that neither greatly complicates the port process and/or the build process nor wastes huge amounts of memory and disk space. Is there something simple I'm missing? -:sigma.SB _______________________________________________ Do not post admin requests to the list. They will be ignored. Darwin-dev mailing list (Darwin-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/darwin-dev/site_archiver%40lists.appl... This email sent to site_archiver@lists.apple.com