smallest size of data in Gamekit ?
site_archiver@lists.apple.com Delivered-To: macnetworkprog@lists.apple.com using gamekit / bluetooth in the typical simple way, for what it's worth using a server & client, rather than GKSessionModePeer, and for what it's worth using GKSendDataUnreliable, What's the smallest size of data you can send? I'm trying to send as little as possible to save time and bandwidth. Can you send a byte? A bit? I could not find any doco on this ! Cheers! Johnny _______________________________________________ Do not post admin requests to the list. They will be ignored. Macnetworkprog mailing list (Macnetworkprog@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/macnetworkprog/site_archiver%40lists.... the key question: -------- is there a certain minimum amount it sends anyway, so there's no point sending less than that? SECONDLY: can you think of anything in the mechanism preventing you from gaming the size part of the message as part of your protocol? in other words, a message of size A, is the "size" of each incoming message solidly-reliable??? This email sent to site_archiver@lists.apple.com
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J P May