site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Thanks! David _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... Hi all, I'm making an FxPlug plug-in which builds an FBO and draws the output there before drawing onscreen. I specify the FBO's dimensions using the width and height of the output image in the renderOutput: method. Everything works as expected in Motion, but in FCP the frame is rendered twice, once for the lower field and once for the upper field. Because of this the output dimensions don't match the dimensions of the input image, and the drawn output is skewed. My quick-fix was just to multiply the buffer's height by two when performing a fielded render, but is this the proper way to handle this? I was under the impression that fields only apply to bitmaps, not textures. This isn't my area of expertise so any advice would be greatly appreciated. This email sent to site_archiver@lists.apple.com