site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Hello Team (again). After some more investigation, I've found that if you have the camera at (0,0,0) and a 3D plane at (0,0,0), the plane will fully cover the Camera (an exact fitting). This means that the camera is actually offset in Z, even though the values (and matrix) show (0,0,0). I'll begin the reverse engineering (since the docs are sparse here), but if someone on the Apple team can comment on this and tell me how the 3D camera is calculated, I'd appreciate it. m Hey Team. Is there any other Camera info you can send along? Thanks. Matt Rhodes Zaxwerks, Inc. _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... I'm trying to match the Motion Camera in an effect. I can get the layer's transform and lens just fine -- but do you know what the aperture for the Camera is? I imagine it's a fixed value. This email sent to site_archiver@lists.apple.com