site_archiver@lists.apple.com Delivered-To: pro-apps-dev@lists.apple.com Maybe I'm not understanding what you're asking, but you should be able to use the FxParameterRetrievalAPI for that. Call [paramAPI getBitmap:layerOffsetX:layerOffsetY:requestInfo:fromParm:atTime:] to get the bitmap. Or when you say iterate over "it", do you mean iterate over time? If so, you can change the value you pass in the "atTime:" parameter to get the clip in the image well at different times. Or did you mean something else altogether? Thanks, Darrin On Aug 6, 2010, at 1:27 PM, Ben Syverson wrote:
As a follow-up, is it possible to use the TemporalAPI to get frames from an image parameter?
If not, what is the current best practice for the following scenario? When an image is dropped into my image well, I need to read it as a bitmap and iterate over it, in order to set some parameters. It does not become a texture, and is never used again. All of the actual rendering is hardware-based.
Thanks in advance,
Ben
On Aug 5, 2010, at 1:04 PM, Darrin Cardani wrote:
If you want to get the full-sized images, you can always use the TemporalAPI. That will always return a full-sized image. You can pass it the current time if you want.
-- Darrin Cardani dcardani@apple.com _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.ap... This email sent to site_archiver@lists.apple.com