Hi guys, Is FxTemporalImageAPI::getInputBitmap supposed to work from another thread? I’m developing a plugin that needs preprocessing of entire clip, so I’m running a loop in a background thread that fetches all the frames using this API. This works fine. But only once per effect life time. E.g. if I need recalculation and run the loop again in another background thread (the first one is already finished) then this function crashes during a call to glGetInteger. If I delete the effect from a clip and re-apply, then I again can run the loop, but again just one time for the life time of the effect. Thanks, Roman _______________________________________________ Do not post admin requests to the list. They will be ignored. Pro-apps-dev mailing list (Pro-apps-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/pro-apps-dev/site_archiver%40lists.a... This email sent to site_archiver@lists.apple.com